11 projects tagged "3D Rendering"
XELand generates night landscapes as stereo pairs for cross-eye viewing. Currently it uses two map generation methods (plus some variations). Generated height maps are seamless and can be saved as PNG images. The program requires only JDK 1.5 or above, and is very easy to use. To take full advantage of XEland you should learn cross-eye viewing.
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
LiquidMaya is a Maya to Renderman plug-in that handles full Renderman output support with a focus on speed, efficiency, and extensibility. Its features include procedural rib generation, full network rendering support, segmented rib files, a shader assignment interface, and much more. Along with the ability to write full C++ plug-ins, it is incredibly easy to script Liquid with Mel. Liquid was used for the visual effects of the "Lord of the Rings" movie.
Garbure is a collection of dedicated distributions. Each distribution provides carefully selected tools for a specific target domain, and is completed with examples and documentation. The set of distributions forms an entity, but each distribution works also on its own. All elements are arranged in the same way for each distribution.