282 projects tagged "3D Rendering"
Coin is an implementation of Open Inventor. Open Inventor is the de facto standard API for retained-mode 3D graphics programming. Open Inventor has a highly extensible design, and has been designed to allow for rapid development of highly interactive 3D graphics applications in the fields of CAD, engineering, scientific computing, simulation, VRML, and visualization.
fsv, the 3D File System Visualizer, allows you to view a collection of directories and files as three-dimensional geometry. It represents all or part of a filesystem as a collection of blocks of varying sizes, each labeled with a filename, and arranged in a manner consistent with the original directory structure. fsv can visualize any arbitrarily large collection of files, limited only by memory and hardware constraints. Program features include an integrated 2D interface, intelligent camera handling, and extensive use of animation. fsv requires OpenGL.
GLE is a library package of C functions that draw extruded surfaces, including surfaces of revolution, sweeps, tubes, polycones, polycylinders and helicoids. Generically, the extruded surface is specified with a 2D polyline that is extruded along a 3D path. A local coordinate system allows for additional flexibility in the primitives drawn. Extrusions may be texture mapped in a variety of ways. The GLE library generates 3D triangle coordinates, lighting normal vectors and texture coordinates as output. GLE uses the GL or OpenGL API's to perform the actual rendering.
Glt is a library of C++ classes and routines for programming interactive 3D graphics with OpenGL. The aim of Glt is to augment the OpenGL API with convenient mechanisms for manipulating the OpenGL state machine. Glt is a work in progress, and by no means covers the entire OpenGL specification. However, it already includes several useful classes and is designed so that additional classes can be added easily. In addition to Glt, the GlutMaster classes provide C++ wrappers for the GLUT API.