Blender is a free 3D animation studio. It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D, and game creation and playback with cross-platform compatibility.
JOGL is a reference implementation of the Java bindings for the OpenGL API, which is designed to provide hardware-supported 3D graphics. It provides full access to the APIs in the OpenGL 1.4 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets.
YAJOGLB (Yet Another Java OpenGL Binding) allows Java programmers to access their native OpenGL library. The library is implemented using Java's JAWT to access the native windowing system, along with JNI calls to OpenGL. Programs using the binding must use the shared library provided, since this is not a pure Java library.
X3D-Edit is a graphics file editor for Extensible 3D (X3D) that enables simple error-free editing, authoring, and validation of X3D or VRML scene-graph files. Context-sensitive tooltips provide concise summaries of each VRML node and attribute. These tooltips simplify authoring and improve understanding for novice and expert users alike. It uses the X3D 3.0 tagset defined by the X3D 3.0 Document Type Definition (DTD) in combination with Sun's Java, IBM's Xeena XML editor, and editor profile configuration files.
Garbure is a collection of dedicated distributions. Each distribution provides carefully selected tools for a specific target domain, and is completed with examples and documentation. The set of distributions forms an entity, but each distribution works also on its own. All elements are arranged in the same way for each distribution.