9 projects tagged "3D Rendering"
Heilan is a standalone OpenGL X3D browser designed for audio work. It features a low latency Ambisonic audio engine, allowing for full 3D sound with virtually any configuration of speakers. It also has full Open Sound Control support, allowing scenes to be manipulated in realtime.
Elisa Media Center is a project to create a media center solution for GNU/Linux and Unix operating systems. Elisa runs on top of the GStreamer multimedia framework. In addition to personal video recorder functionality (PVR) and Music Jukebox support, Elisa also interoperates with devices following the DLNA standard, like Intel's ViiV systems.
The Deimos Project is a 3D space combat simulator and modular game library collection. It includes a 3D modeler designed with a programmer's needs in mind. It allows you to construct 3D models by writing Java source code. All you need to design a model is a computer, some graph paper, and a pencil. The modeler's internals function as a simple OpenGL scene graph API, without preventing the use of low-level OpenGL commands. For storing settings and other hierarchically-representable data, the project provides a Hierarchy library that stores data atomically using XML. It also features a timing library, a game object container system, and many other features.
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine. It is capable of running on Windows and Linux and can support multiple APIs for rendering, audio, etc. It is built to be as flexible as possible to the advanced programmer while still maintaining ease of use for the beginning programmer. File formats are XML-based. It currently supports OpenGL rendering with meshes, lighting, texturing, scenes, cameras, and sprites.
Garbure is a collection of dedicated distributions. Each distribution provides carefully selected tools for a specific target domain, and is completed with examples and documentation. The set of distributions forms an entity, but each distribution works also on its own. All elements are arranged in the same way for each distribution.
KaGez-Production aims to make game developing under Linux easier. Tutorials and examples, reaching from simple console applications (non- graphical) to OpenGL games, are available, as well as tools like Image-Viewers, and 3D-Model viewers. All applications will be made for Linux only, most graphical items will work with GTK+/GNOME.