163 projects tagged "3D Rendering"
Blender is a free 3D animation studio. It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D, and game creation and playback with cross-platform compatibility.
Oolite is an independent reinterpretation and ehancement of the classic space sim game Elite for modern computers. The result is a space trading and combat simulation offering encounters with pirates, police, bounty hunters, the occasional alien menace, and other surprises along the way. While striving to reach the coveted Elite status, the players set their own path through the various galaxies, choosing to be trader, pirate, or bounty hunter depending on the situation at hand, and their own judgement. The game is hugely expandable, using a combination of property lists and JavaScript. Oolite's active modding community already provides more than 200 OXPs (Oolite eXpansion Packs). Among them are a huge variety of missions, weapons, ships, and extra career paths over and above what's available within the core game, as well as a number of other gameplay enhancements and customizations.
IBM OpenDX, the successor to IBM Visualization Data Explorer, (known simply as DX) is a general-purpose software package for data visualization and analysis. It employs a data-flow driven client-server execution model and provides a graphical program editor that allows the user to create a visualization using a point and click interface. Applications can also be built on top of portions of the Data Explorer system, so that custom, turnkey applications can be easily developed using DX as the computational and rendering engine.
MayaVi is a free, cross platform, easy-to-use scientific data visualizer. It provides a powerful GUI to ease the visualization process. It is written in Python and uses the Visualization Toolkit (VTK) for the graphics. MayaVi can be scripted from other Python programs and also from the interactive Python interpreter. MayaVi includes the VTK Pipeline browser. The VTK Pipeline browser is a Python module (vtkPipeline) that enables one to view and configure the objects in the VTK pipeline graphically with a Tkinter-based GUI. The browser should work for any Python script that uses VTK. MayaVi also provides classes to pickle a VTK object and a simple class documentation browser.
OpenEXR is a high dynamic range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications. It includes support for 16-bit floating-point pixels (compatible with NVIDIA's Cg shader language "half" datatype), several lossless compression algorithms, and extensible image metadata attributes.
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
GNUSTEP Live CD contains a lot of software for GNUstep, a free implementation of the OPENSTEP framework (which is also directly used in Mac OS X as Cocoa). It includes excellent applications for RAD (GORM and ProjectCenter). The CD is available for i486, AMD64, Apple Mac PowerPC, and Sun UltraSPARC computers.
MeshLab is an open, portable, extensible system for the user-assisted processing of unstructured 3D meshes. The system is aimed to help the processing of 3D models arising in 3D scanning, providing a set of tools for cleaning and healing this kind of meshes. The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks.
libQGLViewer is a C++ library based on Qt that eases the creation of OpenGL 3D viewers. It provides some of the typical 3D viewer functionality, such as the ability to move the camera using the mouse, which is lacking in most of the other APIs. Other features include mouse manipulated frames, interpolated keyFrames, object selection, stereo display, screenshot saving, and much more. It can be used by OpenGL beginners as well as to create complex applications, being fully customizable and easy to extend. It ships with many examples and comprehensive documentation.