Aviascene is a virtual environment for remote exploration. Users can download actual earth topography and surface data from USGS, then go exploring. If they get lost, they can launch an aircraft to reconnoiter. It features a high- performance adaptive OpenGL terrain renderer, airplane and wheeled vehicle physics models, and the ability to mark waypoints at GPS coordinates. It can be used to plan a backpacking trip or just as a flight simulator.
Mars MOLA Viewer displays a fly-over rendering of the Martian surface, as measured by the Mars Global Surveyor, in real-time 3D animation. It downloads the Mars Orbiting Laser Altimeter topographic data files and uses them to drive the rendering. The user controls the position and the angle of the camera, and can move seamlessly over the entire Martian surface from -88 to 88 degrees latitude. It is a Java Web Start program with 1-click installation from your browser (depending on platform/browser).
Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels. It limits realism to what the hardware, and is intended for hardcore driving simulator fans. This means that it will try to have realistic physics, but not necessarily 'playable', 'easy', or 'fun' physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
Raydium is a game engine. It provides a set of functions which allows quick and flexible game creation. It features 3D captures, data repositories, in-game live video capture and playback, a themable GUI, networked physics, full Python bindings, and many other things. The main idea is to keep all this as simple as possible.
The Second Life Viewer is the client for logging into the Second Life 3-D virtual world, where residents explore, purchase virtual land, open businesses, build real estate, and create scripted objects such as cars, robots, or magic wands. Second Life residents retain full intellectual property rights for the digital content they create and upload, including avatar characters, clothing, scripts, textures, objects, and designs.
Simulum deals with different simulations of star movements and their visualizations. At first it looks at the projection and accumulation of star brightness. In actually doing this it distributes stars among a three dimensional figure. To get a nice effect it combines the photographic image production with a moving view point. So the outcome is the visual impression of flying through a star field. Secondly it studies different algorithms of particle movements and clustering. The primary approach uses a combination of Newton's gravitational law, energy, and impulse conservation. At all these stages an highly dynamic view of the processes is able to be produced.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.