Elite remake: The Battle For Birera is an OpenGL Elite port to Qt. It has a completely rewritten AI. There are now battles going on in universe that are independent of the player: pirates attacking trader convoys, police patrols attacking pirates, or even complete war outbreaks. The goal is to be on par with ArcElite (Archimedes Elite). It should compile on any Qt supported platform.
FreeSG is a portable, high-level 3D engine with an emphasis on generality. It is designed as a component to be integrated, as opposed to an application framework. Its goal is to support applications ranging from small 3D games running on portable consoles to large simulations that must be rendered photorealistically using fourth-generation graphics hardware.
Dice3DS is a set of Pure Python modules for dealing with 3D Studio format (*.3ds) files. It maps 3DS chunks into a hierarchical set of Python objects; it's a lot like how ElementTree works for XML files. Dice3DS requires Python 2.6 or higher and Numpy. Note that it is not a wrapper for lib3ds.
Wykobi is an efficient, robust, and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ language specification. The design and structure of Wykobi lends itself to easy and seamless integration into projects of any scale that require a robust yet efficient 2D/3D computational geometry back-end.
TerraJ is a Java port of fractal terrain and simulated solar system generation programs. The porting has included extensive refactoring, the creation of a documented API to enable reuse of parts in other programs, and extensions such as new Swing user interfaces. Full javadoc for the classes in the project is available.
The Deimos Project is a 3D space combat simulator and modular game library collection. It includes a 3D modeler designed with a programmer's needs in mind. It allows you to construct 3D models by writing Java source code. All you need to design a model is a computer, some graph paper, and a pencil. The modeler's internals function as a simple OpenGL scene graph API, without preventing the use of low-level OpenGL commands. For storing settings and other hierarchically-representable data, the project provides a Hierarchy library that stores data atomically using XML. It also features a timing library, a game object container system, and many other features.
The Pure Perl RayCaster is a small simple ray-casting application written completely in Perl without using OpenGL or any other 3D API library. For the GUI, it uses wxPerl. It can load a 3D object from a file (in RAW format), display the object in wireframe perspective view, allow you to orbit and zoom your camera, and produce a user defined size ray casting image of the current view in a predefined color theme, with or without smooth shading. It is well suited for educational purposes, in order to study, understand, tweak, and try well known fundamental 3D computer graphics techniques.