DirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine. The patches include many experimental and beta features that have not yet made it into the stable Wine source tree. The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
E.T. EDITOR is a graphical editor for designing three-dimensional graphs consisting of colored edges and triangles. The intention is to make the modeling process as direct as possible. E.T. TRAVELER lets you view the scenes designed with the E.T. EDITOR. It simulates traveling inside the scene.
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
REPOS stands for Repository of Erlang-Projects.Org Software selection. It is a collection of major ready-to-use Erlang software. Erlang REPOS is distributed as a CDROM image (ISO). You can use every program included in the REPOS environment either directly from the CDROM, from your hard drive, or from a USB key.
The Free Animation and Modeling Project (or FAMP), is a project to create a full-featured 3-Dimensional Modeling and Animation System. FAMP shall include support for animation, animated modeling. FAMP already includes the ability to extend easily without modifying code thanks to a plug-in architecture.