SharpConstruct is an OpenGL graphics application that supports real-time sculpting of polygon meshes. The process is similar to painting on a canvas in a traditional 2D image program, but with an added dimension. Depth is simply brushed onto the model, offering an easy way to create highly detailed meshes.
The aim of auch (audio-checker) is to visualize music. It takes audio from the microphone and uses it to simulate an elastic and vibrating surface (chladni-tranform) or the reflection of such a surface (makyoh-transform). Many more transforms can be activated by unlocking the interactive shell.
HeeksCAD is a CAD application. It can import solid models from STEP and IGES files, draw construction geometry and lines and arcs, create new primitive solids, or make solids by extruding a sketch or by making a lofted solid between sketches. Solids can be modified using blending or boolean operations. Models can be saved as IGES, STEP, and STL. The 2D geometry can be plotted with a printer or to HPGL. DXF files can be imported and exported; lines, arcs, spline, ellipses, and polylines are supported. SVG import has similar capabilities. It is possible to make Add-In modules. The HeeksCNC project provides a CAM add-in, and HeeksPython provides a Python console.
Morcego is a 3D graph browser for viewing and navigating any graph-like structure. Examples of such structures include social networks, site maps, hierarchies, and genealogy trees. It currently only support simple graphs. It's already integrated into TikiWiki. Morcego is not meant to provide a solution for the end user, but to be embedded in a Web application by developers. It's a Java applet that communicates with an XML-RPC server to load the graph that is displayed.
3dom stands for 3-Dimensional Object Modeler. The aim of 3dom is to offer a tool to model reality with user-chosen accuracy, and user-chosen inclination for a particular purpose, which can be gradually improved and extended. 3dom is designed to be a general-purpose modeler, however it is especially inclined to model scenes for Global Illumination purposes.
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Since the quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies.
MeshLab is an open, portable, extensible system for the user-assisted processing of unstructured 3D meshes. The system is aimed to help the processing of 3D models arising in 3D scanning, providing a set of tools for cleaning and healing this kind of meshes. The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks.