Terrain Generation is a program designed to produce realistic elevation maps. Various methods are used to simulate faulting, rain, and gravity erosion. There is also a 2D cos transform that can be used. The program currently saves terrain as a Wavefront's Advanced Visualizer Object file (.obj).
GtkGLMaterialDialogis a GTK+ dialog that can be used to edit 3D-object material properties. It is based on the material properties of OpenGL with diffuse, ambient, specular, emissive colors (RGBA), and a specular coefficient (shininess). The material is previewed by rendering a lit OpenGL sphere in a gtkglarea widget.
wiiFrame is a simple GUI frame that has an OpenGL 3D window and a dialog box that connects Nintendo Wii remotes to the application. This is to be used as a basis for anyone who wants to write 3D applications that are controled by a Wii remote. This project uses wxWidgets, so it can be compiled cross platform, but as of now, only a Linux build works.
VCG TriMeshInfo is a tool designed to inspect 3D models and retrieve many types of topological and geometrical information from them. It can be used to automate the process of decoding 3D mesh inherent properties and ease data classification and retrieval. For each analyzed dataset, the following data are extracted: number of vertices, number of faces, number of edges, number of connected components, number of boundaries, number of isolated (i.e. unreferenced) vertices, manifold, genus (computed only for manifold datasets), orientability, orientation, regularity, number of duplicated vertices, and self-intersection.
The Whole Brain Catalog is a 3D virtual environment to facilitate solutions for currently intractable challenges in brain research. It is meant to enable the synthesis of data measured from brains at different scales into more coherent models of brain structure and function. The Whole Brain Catalog is a client-server platform that provides rich 3D views for researchers to zoom in, out, and around structures deep in a multi-scale spatial framework of the mouse brain. A 3D graphics engine used in graphics-intensive computer gaming generates high-resolution visualizations that bring data to life through biological simulations and animations.
The Free Animation and Modeling Project (or FAMP), is a project to create a full-featured 3-Dimensional Modeling and Animation System. FAMP shall include support for animation, animated modeling. FAMP already includes the ability to extend easily without modifying code thanks to a plug-in architecture.
The Deimos Project is a 3D space combat simulator and modular game library collection. It includes a 3D modeler designed with a programmer's needs in mind. It allows you to construct 3D models by writing Java source code. All you need to design a model is a computer, some graph paper, and a pencil. The modeler's internals function as a simple OpenGL scene graph API, without preventing the use of low-level OpenGL commands. For storing settings and other hierarchically-representable data, the project provides a Hierarchy library that stores data atomically using XML. It also features a timing library, a game object container system, and many other features.