L3D is a 3D library for developing OpenGL applications under Linux. The library has a main display loop, and call-back functions similar to those in GLUT. It has a graphical console for output of information. The goal of this project is a library which is small and hopefully scalable.
libsixdof provides C and C++ interfaces to 6 degrees of freedom devices. The library is intended to be very unobtrusive to an application, allowing support to be implemented without great effort. For example, an application might only need to issue 3-4 API calls to tell libsixdof about Xwindow objects that it should monitor. Apart from those setup calls, functions that are useful for controllers should be registered with libsixdof. The configuration of the device (how its axis movements map to these registered functions) is then taken care of completely by libsixdof. The application doesn't really need to care what 6dof device is attached, where it is attached (USB, etc.), what its name is, or if there is more than one.
lignumCAD is a computer-aided design (CAD) program geared specifically to aid the woodworker in designing custom furniture and other hand-made objects. It supports both two-dimensional and three-dimensional representations of the design with full parametric interrelations. Additional features include optimized layout of the bill of materials on custom stock and photo-realistic rendering of the final design.
mjbWorld is a standards based 3D editor, which can graphically edit and allow users to see and interact with X3D (VRML) and other 3D formats. It is also intended to provide a platform which can be used to experiment with physics, animation, etc. Versions for Java, C++ and C# are included.
myOS is a minimalistic, OpenGL capable, GNU/Linux-based system without X. It is a bare bones Linux system, stripped of everything but the files necessary to compile and run OpenGL/C code. It has a simplified directory structure and a cleaned-up internal cross referencing. It has two available variants. myOSx-less fits within a 64 MB RAM disk and features a WebKit based on Trolltech's Qtopia demo Web browser. myOSx is oriented for X11, and its development tools are built around Trolltech Qtopia to produce applications based on the WebKit and for the framebuffer of the original myOS system.
Octaviz is a visualization system for Octave. It is a wrapper that makes all VTK classes accessible from within Octave using the same object-oriented syntax as in C++ or Python. It also provides high-level functions for 2D and 3D visualization. Using those functions, most common visualization tasks (3D surface plots, contour plots, meshes, etc.) can be accomplished without any knowledge about VTK.
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs on virtually every operating system. The PEDSIM Demo Application (Qt) gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. The quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies. Since libpedsim is easy to use and extend, it is a good starting point for science projects.