Animadead is a skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave. It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data. It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
Gmsh is an automatic 3D finite element grid generator with built-in CAD and post-processing facilities. Its design goal is to provide a simple meshing tool with parametric input and advanced visualization capabilities. It is built around four modules: geometry, mesh, solver, and post-processing. The specification of any input to these modules is done either interactively using the graphical user interface (based on FLTK and OpenGL) or in ASCII text files using Gmsh's own scripting language.
JCCad is a project to develop a 2D/3D CAD program that can be used to create technical drawings. One of the main goals of this project is to include a plugin system to allow usuaries to make new commands. In this way it will be easy to use the program for any particular task. JCCad provides an easy interface with a command line.
CADSM is a basic 3D CAD with advanced motion simulation capabilities. It is suitable for anyone interested in learning 3D CAD and motion simulation inexpensively before using more sophisticated packages. Educators, students, and new engineers will find it ideal for the teaching and learning of geometry, kinematics, dynamics, vibrations, mechanisms, linkages, cams, machine design, and physics. Data can be exported to spreadsheets or the POVRay ray tracer.
X3D-Edit is a graphics file editor for Extensible 3D (X3D) that enables simple error-free editing, authoring, and validation of X3D or VRML scene-graph files. Context-sensitive tooltips provide concise summaries of each VRML node and attribute. These tooltips simplify authoring and improve understanding for novice and expert users alike. It uses the X3D 3.0 tagset defined by the X3D 3.0 Document Type Definition (DTD) in combination with Sun's Java, IBM's Xeena XML editor, and editor profile configuration files.