Light Lab is a hybrid GTK/OpenGL program for experimenting with the OpenGL lighting model. It lets you set the colors and positions of three GTK light sources and watch the effect they have on a simple 3D scene containing a rotating sphere, cube, tube, cone, or teapot, with an optional texture map.
Terrain Generation is a program designed to produce realistic elevation maps. Various methods are used to simulate faulting, rain, and gravity erosion. There is also a 2D cos transform that can be used. The program currently saves terrain as a Wavefront's Advanced Visualizer Object file (.obj).
Seg3D is a volume editing and processing tool that combines a flexible manual segmentation interface with powerful higher-dimensional image processing and segmentation algorithms from the Insight Toolkit. DICOM, VFF, META, NRRD, and many other volume formats are supported. Users can explore and label image volumes using configurable, orthogonal slice view windows and 3D volume rendering.