RSS 13 projects tagged "3D Modeling"

Download Website Updated 28 Apr 2008 Vega Strike

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Pop 285.24
Vit 7.14

Vega Strike is a Linux action space simulator designed to bring 3d space combat to a whole new level of graphics, gameplay, and customizability.

Download Website Updated 18 Dec 2011 Oolite

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Pop 250.58
Vit 7.33

Oolite is an independent reinterpretation and ehancement of the classic space sim game Elite for modern computers. The result is a space trading and combat simulation offering encounters with pirates, police, bounty hunters, the occasional alien menace, and other surprises along the way. While striving to reach the coveted Elite status, the players set their own path through the various galaxies, choosing to be trader, pirate, or bounty hunter depending on the situation at hand, and their own judgement. The game is hugely expandable, using a combination of property lists and JavaScript. Oolite's active modding community already provides more than 200 OXPs (Oolite eXpansion Packs). Among them are a huge variety of missions, weapons, ships, and extra career paths over and above what's available within the core game, as well as a number of other gameplay enhancements and customizations.

Download Website Updated 06 Feb 2012 pedsim

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Pop 117.06
Vit 4.65

PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Since the quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies.

Download Website Updated 25 Jun 2005 FlightGear Scenery Designer

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Pop 78.36
Vit 3.01

FlightGear Scenery Designer is an interactive scenery designer/builder for the FlightGear flight simulator project. The user will be able to import map data, draw hypsographic curves, specify land use area, edit taxiway path, and place 3D objects like buildings.

Download Website Updated 01 Aug 2004 ACFTools

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Pop 72.28
Vit 2.02

ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data. It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.

Download Website Updated 27 Nov 2002 Teddy

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Pop 70.36
Vit 3.04

Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.

Download Website Updated 29 Nov 2006 Atlas for FlightGear

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Pop 64.09
Vit 2.13

Atlas aims to provide high quality maps of the world for use in FlightGear, an open source flight simulator.

Download No website Updated 29 Mar 2009 V3D Library

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Pop 42.19
Vit 2.32

libv3d opens and saves V3D format from data or file into memory in terms of V3D model structures. It comes with OpenGL interpretation support and other V3D format accessing/editing facilities. The API is fully documented, and comes with V3D manual pages and a libv3d demo program.

Download Website Updated 22 Apr 2007 project-p

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Pop 39.42
Vit 1.08

In p, a bunch of particles interact with each other according to this simple rule: every particle moves towards, away, or watches other particles. When the program starts, each particle chooses a random color, position, and the particles with which it will interact. As the program runs, some particles join together to form a train and journey together thereafter. Some orbit each other. Some collapse into each other. Some form swarms that split and join. One cannot predict when or where or how many of these behaviors will emerge, but they usually do.

Download Website Updated 18 Sep 2007 OpenSim

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Pop 36.17
Vit 1.00

OpenSim is a project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure.

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Gameclock

A simple chess clock to track time in real-life games.

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XML-Grammar-Fortune

A Perl/RelaxNG/XSLT module to maintain collections of quotes as XML.