PARPG is a post-nuclear role playing game. It is inspired in multiple ways by the classics of the golden age of isometric RPGs: first and foremost Fallout (for setting), but also Arcanum (for quality of graphics), as well as Planescape: Torment (for quality of written dialogue). It puts heavy emphasis on choice and consequence, based on the statistics of the character you play, while minimizing the importance of the player's reflexes. Therefore, combat is not fought in real-time but in a turn-based mode. Instead of full 3D flexibility, the game focuses mainly on using high quality isometric 2D graphics. This puts fewer demands on target platforms and also simplifies game development.
Frogatto is an old-school 2D platformer game starring a certain quixotic frog. It has gorgeous, high-end pixel art, pumping arcade tunes, and all the gameplay nuance of a classic console title. Run and jump over pits and enemies. Grab enemies with your tongue, swallow them, and then spit them out at other enemies as projectiles! Fight dangerous bosses, and solve vexing puzzles. Collect coins and use them to buy upgrades and new abilities in the store. Talk to characters in game, and work to unravel Big Bad Milgram's plot against the townsfolk! At over 30 levels set in 4 different environments, Frogatto is not a flash in the pan, and has the play-time you'd expect from a real video game.
Raster is a library of raster image operations. Raster uses a graph method, where each node represents an operation. The root nodes of the graph are the resulting output images. Leaf nodes of the graph are sources of input data. Nodes in between represent operations on their children. Cycles in the graph must not be made.
RPGRobotAlive is an aide to a role playing games. It displays a board with walls and representations of the players that you can move around the dungeon. You can also place treasure or monsters in the dungeon. The program only keeps track of the locations of things, so you have to apply the rules of the game yourself to determine what happens in an encounter between the players and the contents of the dungeon. This software is generic and can be helpful with many different kinds of role playing games.
RoboBrain SDK is a simple, lightweight 2D game engine for Android phones and tablets. It supports OpenGL ES 1.0 Rendering, a custom GameActivity class, a World/Entity system, basic physics and collision detection, animated and static sprites, and support for Multitouch and accelerometer input.