Projects / Zoidcom / Releases

All releases of Zoidcom

  •  16 Aug 2008 17:57
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    Release Notes: This release slightly enhances the address class API. It fixes a threading issue and some replicator problems, as well as a rare crash.

    •  19 Mar 2008 23:51
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      Release Notes: This release adds the ability to remove object dependencies again, and has a few const changes to some API functions as well as bugfixes.

      •  28 Mar 2007 18:29
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        Release Notes: This release adds a method for defining the default relevance of an object to all connections.

        •  04 Jan 2007 18:33
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          Release Notes: This release adds the ability to send raw UDP packets to any destination, direct support for wchar_t strings, forcing order of object replication through object dependencies, and bandwidth optimizations. There are some bugfixes.

          •  22 Jun 2006 00:11
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            Release Notes: This release makes Zoidcom automatically deannounce (and later reannounce) objects from clients if their relevance is too low or if they are not allowed (anymore) to see that object. It also fixes a bug where it was not possible to switch between Zoidmodes, and another bug that caused stalling of data transmission when sent with ZCom_Control::ZCom_sendData().

            •  20 Jun 2006 01:15
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              Release Notes: This release fixes the movement replicator's scaling of error correction values and a heap corruption bug, adding of bool replicators through the node interface, and makes data type checking in the debug build more robust.

              •  07 Mar 2006 18:22
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                Release Notes: Fixes sending of node events to connection groups.

                •  09 Feb 2006 00:10
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                  Release Notes: Fixes generation of unsendable large packets when transferring files, adds an example for file transfer usage, and brings a lot of fine tuning and fixes to the player movement replicator.

                  •  30 Jan 2006 20:18
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                    Release Notes: Fixes file transfer under Linux and improves overall file transfer speed by a factor of three.

                    •  30 Jan 2006 20:18
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                      Release Notes: This release allows custom replicator implementations. Several replicators have been added for (vectors of) numeric types, player movement, and a lot more.

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