Projects / ZDoom / Releases

All releases of ZDoom

  •  30 Jul 2013 18:44
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    Release Notes: Support for Doom3 BFG Edition's IWADs was added. ACS was enhanced to support new math and HUD functions. DECORATE was enhanced to support new player properties.

    •  31 Jan 2010 00:38
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      Release Notes: The odd stretching of sprites in GL mode has been fixed.

      •  17 Mar 2009 17:38
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        Release Notes: This release fixes some performance regressions from 2.3.0, fixes weaponswitch in multiplayer, and adds support for more compressed formats.

        •  04 Mar 2009 10:05
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          Release Notes: This release adds lots of new ACS and DECORATE features, plaintext definitions, UDMF support, improved performance, and much more.

          •  15 Nov 2006 21:51
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            Release Notes: Miscellaneous fixes and some DECORATE improvements.

            •  05 Oct 2006 14:50
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              Release Notes: Various issues in texture rendering and the inventory system have been corrected.

              •  05 Sep 2006 21:14
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                Release Notes: A number of new ACS, DECORATE, console commands, and image parsers have been added. Various fixes have been merged.

                •  29 Jul 2006 15:52
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                  Release Notes: This release fixes some crashes and problems with uninitialized variables.

                  •  18 Jul 2006 09:54
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                    Release Notes: An issue where A_NoBlocking never called NoBlockingSet for monsters due to the player class inclusion was fixed. PlayerStartItem no longer creats a duplicate of the item's class name before converting it into an FName.

                    •  16 Jul 2006 14:56
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                      Release Notes: Grubber's custom player class support was added. Actor replacements were made for DECORATE. Various changes and fixes were made.

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