ZAP is a team-based Internet multiplayer game with 2D retro-style vector graphics. The control scheme is patterned after the arcade classic Robotron. It uses the Torque Network Library for its network transport layer. It supports multiple game types (Capture the Flag, Soccer, Football, Hunters, Rabbit, Zapmatch), configurable ship powers, and support for voice recording and gamepad controllers (not on all platforms).
|Tags||Games/Entertainment Arcade Networking|
|Operating Systems||Mac OS X Windows POSIX Linux|
Release Notes: Major updates to Zap include the addition of the Football, Hunters, and Rabbit game types, many more levels, a built- in level editor, configurable ship powers (shield, boost, cloak, repair, sensor) and weapons (phaser, bounce, triple shot, burst, mines), in-game instructions, turrets, force fields, and more.
Release Notes: This release fixed major crash bugs on all platforms, improved smoothness of play on higher ping connections, improved packet space utilization, and added a crazy bot option to slam test the game. Many cosmetic game screen fixes were made, the V-chat menu was optimized, controller support for V-chats was included, and support for headless Linux dedicated servers was included. Support for GCC 2.9.x was added to the RPC code.
Release Notes: This release adds ship energy management, shields and boosters, level cycling and victory conditions, the soccer game type, a new soccer and a new CTF level, voice recording (on Win32) and playback (all platforms). Numerous minor bugfixes were made, and some fatal bugs were fixed. TNL journaling support was added, for deterministic game playback.
Release Notes: This release supports full client/server gameplay, server finding, and the Capture the Flag game type.