Release Notes: The character creation menu has been reworked. A new "Ghoul" race has been added . It has two special powers: paralyzing touch, and the ability to eat corpses. Various minor things have been enhanced, and bugs have been fixed.
Release Notes: The quality of quest rewards and objects generated by certain magical scrolls has been improved, the supplies store can sell ammo, towns are now named, autoconf support has been added, and all the known bugs have been fixed.
Release Notes: The starting town and moster kill-count have been improved. Eldritch-horrors has been reworked. The graphics and documentation have been updated, and there are many bugfixes.
Release Notes: An improved pickup prompt, an easier starting town, and other features and bugfixes.
Release Notes: This release includes support for random towns with new buildings, roads, and lakes, and objects are now created differently to reduce the amount of "junk" found in the dungeon.
Release Notes: Several bugs in the last release were fixed. Some new room types were added, and game balance was tweaked a bit.
Release Notes: New features include point-bases stat allocation at birth, automatically logging of events, improved monster AI, various balance changes to combat and spellcasting, and bugfixes.
Release Notes: The randomly generated wilderness was completely redesigned. The monster- and object-lists were rebalanced. Lots of bugfixes and improvements were made.
Release Notes: An extended online-help, completely new combat code, improved dungeon generation with new rooms, corridor-types, vaults, and fractal caves, random artifact rings and amulets, and lots of other changes and bugfixes.
Release Notes: Improvements to the online-help system and documentation. New features include improved pet commands, the addition of magical figurines, new and rebalanced monsters, modifications to the metal powers of the mindcrafter class and lots of other changes and bugfixes.