All releases of Yet Another Free RAYtracer

  •  08 Jul 2005 08:52
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    Release Notes: The key features of this version are BRDF and anisotropic materials support, light dispersion, OpenEXR format support, more camera projection modes, ambient occlusion, and the restoration of multi-CPU rendering. The most important new things are the BRDF stuff, all the shading work, and the corresponding Blender material compatibility. Speed optimizations and bugfixes were also made.

    •  05 Aug 2004 09:02
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      Release Notes: Big global illumination improvements and speedups were made. A new rendering strategy uses buckets for better cache performance and less memory consumption. The photon map now uses much less memory. Yafray now works as a Blender plugin with instant render feedback. There were also many bugfixes.

      •  03 Feb 2004 20:00
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        Release Notes: Important GI improvements and bugfixes. A new blender shader which gives support to the brand new blender->yafray support. New spherelight, region render, and other minor features. scons has been added as the new build system.

        •  11 Nov 2003 04:04
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          Release Notes: Almost all the functionality is now split into plugins. New global photon light and an improved GI scheme (faster) were added. Blender mapping extensions were made to fit the famous modeler. Real depth of field, vertex colors, and some new shading blocks were added. The plugin interface was also extended for a better future integration with blender and other modelers.

          •  19 May 2003 13:40
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            Release Notes: This release includes all the features of the previous CVS snapshots, and also features more shading blocks (making blurry reflection possible), a volumetric spot light, bug fixes, and an experimental plugin interface. The Mac OS X version now works fine.

            •  10 Mar 2003 00:22
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              Release Notes: Alpha output in Targa, a better Antialias scheme, QMC for several lights and AA, a fast Fresnel formula, wood procedural texture, marble procedural texture, Targa texture import, new sunsky parameters, a normal image background, HDRI image background, a Debian package build system, bump mapping, first shading blocks for a modular shader editing tool, a per face shader, bugfixes, and a still unstable OS X package.

              •  08 Jan 2003 12:17
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                Release Notes: The core has been sped up. Spotlight, gamma correction, fog, procedural sky, and pathlight were added as new methods for computing global illumination.

                •  26 Dec 2002 15:11
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                  Release Notes: Hemilight was improved with better sampling code to save time. Photonlight now uses fewer photons to get a better and faster result. Adaptive antialiasing has been improved. The code now compiles with g++ 3.2 and uses single precision by default, which makes it a bit faster. The Windows version now works with threads. It is now possible to use yable to export from blender.

                  •  20 Nov 2002 02:59
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                    Release Notes: Mosix complaint code was improved, and now supports compression for network transfers. A shadowmap bug was fixed, and a new "include" tag was added to the file format so you can split your scene in several files.

                    •  18 Sep 2002 21:56
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                      Release Notes: This release adds compile fixes, shadowmap light support, multicpu support using pthreads, support for compressed scene files, photon mapping improvements, radiosity based on photons, antinoise and DOF filters, a big raytracing optimization, antialias, hemilight (skylight), sunlight, and several bugfixes.

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