Projects / XTux / Releases

All releases of XTux

  •  07 Feb 2003 19:21
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    Release Notes: A fix for a Denial of service attack on the server, new mouse control (now you can use FPS-like controls), and a new Chainsaw weapon & Bill Gates baddie to cut up with said weapon. The server no longer requires you to start it as a separate process. Bugfixes, other feature additions, and a little polish were also done.

    •  23 Jun 2001 07:33
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      Release Notes: Network code improvements, and support for GGZ Gaming Zone, which allows you to find others to deathmatch, or play co-op with online.

      •  24 Mar 2001 11:35
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        Release Notes: New item, patent powerdown (can't use any weapons). Events can trigger other events and have become much more powerful. There are now doors, switches and other things. Bugs that occured when map size < screensize have been fixed. Some tiles to decrease their size have bene reindexed. A bio for entities that didn't already have one has been added. Entities are sorted on the client so they are drawn in the correct order. New sewer level and fun park introduction level have been added, and there are some optimisations.

        •  06 Jan 2001 17:29
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          Release Notes: A fix for a PATH_MAX undefined compiling problem, and fixes to the "classic" (i.e., Gauntlet/arcade style) controls so they are actually usable.

          •  30 Dec 2000 18:09
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            Release Notes: A new "goto" arrow (like in Grand Theft Auto) which can be set from a map eventa and can be used to help the player in the right direction, new AI blockers which can be used to keep AI in chosen areas, a new "E" (Enlightenment) powerup, and a new map "Street Spirit".

            •  24 Nov 2000 16:26
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              Release Notes: Map updates/changes were made. Game Objectives were added, and are loadable from the map. Flamer and borg weapons were changed to make them easier. 16 dir, biped Gnu were added. A bug in which an entity would have a target that has been deleted was fixed, as well as a bug in which client entities are still active before the client has rejoined. The dodgy auto-fill algorithm was fixed.

              •  14 Nov 2000 16:45
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                Release Notes: A segfaulting bug was fixed. New features include map events (changelevel, teleport, messages etc), the ability to write text onto the map, and powerups. The levels and single player game were improved.

                •  29 Oct 2000 16:39
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                  Release Notes: There are now items to pick up & use. Health, weapons, and ammo function correctly. The map format now supports game mode specific entities. Clients can now send text messages. Death messages were improved. A bug in which some buffers which were not being redrawn when needed was fixed. A new map called "Mmmmm Skyscraper, I love you" was added as an example of a somewhat functional single player map. Documentation was written for the map, entity, and weapon config file formats.

                  •  12 May 2000 04:36
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                    Release Notes: New Weapons (Shotgun, lightning gun, fireballs), settings loaded from config file,screenshots, new particle effects, no player restrictions, improved entity & weapon handling.

                    •  11 Mar 2000 08:26
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                      Release Notes: A multiplayer client/server network structure, drastically reduced load times through dynamic loading/hashing of images, a new map format and maps (WWF map, Desktop map), particle effects and a cool new railgun, more characters to play as (KDE Dragon), a flashy new menu, and lots of options to fiddle with.

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