Release Notes: Compile-time bugs and portability issues were addressed.
Release Notes: This release is intended to be a brief testing release before the advent of 0.2.0. It has many new features and a long ChangeLog entry. It should be more stable, and contains fixes for bugs that were noticed by many people. There is a font selection mechanism now (may not work in GTK 2). Wedged explosions are in this release, allowing Riot Charge and Riot Blast.
Release Notes: This release incorporates several minor bugfixes related to signal handling and AI control.
Release Notes: Major improvements in stability, both for game-play and networking, were made. Several segfaults have been fixed, including the bug with napalm weapons, and an infinite loop condition in the AI. Auto Defense, and The Lottery have been implemented.
Release Notes: A number of bugs in the interface have been fixed. New types of shields (magnetic and force) have been added, and players can select which type of shield to energize. There are two new items, Solar Panels and the Shield Sapper, which can reinforce your shields and damage opponent shielding. Also, several enhancements have been made to the computer AIs.
Release Notes: A number of bugs were fixed, including bugs that prevented weapon tunnelling from working properly. In addition, the tank styles were updated, tank damage and recharge batteries are implemented, and several improvements were made to the AI players.
Release Notes: New roller weapons, auto-defense, and weapon configuration files which will allow user-defined weapons in future releases, and a number of bugfixes.
Release Notes: This release features more updates to the networking code, and minor bugfixes.
Release Notes: Bugs related to firing angle, shields, fuel, and the GTK interface were fixed. Networking code was overhauled, and is now much more stable.
Release Notes: This release contains minor bugfixes, and random walls are now implemented. There is also some experimental code to support network play.