Projects / XRally / Releases

All releases of XRally

  •  07 Jan 2001 00:30
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    Release Notes: Changes to the graphics API, a lot of new eyecandy for the menu and the game screens, a new level, improvements to the sound system, and a lot of bugfixes.

    •  23 Oct 2000 15:24
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      Release Notes: Sound support was improved, and is now enabled by default. Bugs were fixed, and debug messages were removed. More information was added to the splash screen and level loading screen.

      •  19 Sep 2000 22:59
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        Release Notes: A new interface look, new subroutines for choosing options, ability to view the hiscores, game logo on main screen, new in-game windows, a quick abstract about your score at the end of the level, new splash screen (featuring a scrollbar), two new levels/tilesets (water and rock), and telling the player about each level before one is chosen.

        •  27 Aug 2000 02:58
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          Release Notes: This release fixes some problems in the hi-score system, some speed/delay problems, and changes to the main game loop which allow you to change the level without restarting the program. Also adds a Classic level, support for pits (obstacles, like oil, rocks, roadblocks), increased enemy wait times before moving (enemywait map option), a "Runner" level, which implements a Sokoban (or KAtomic) style of playing, and removed the "leo" tileset.

          •  04 Aug 2000 00:05
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            Release Notes: Hiscore support, fixes for some bugs on LinuxPPC, classic tileset, borders support, sound support, addition of xpm2xrally to the distribution, optional player car's AI, new moving routines (much better control), new radar modes, and display of full radar at the start of the map.

            •  23 Jun 2000 00:51
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              Release Notes: A new bonus stage and fuel options, extra points for remaining fuel at the end of a map, extra lives when the player gets many points, and changes to the configure script.

              •  19 May 2000 01:05
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                Release Notes: Two new levels, fixes for some segfault bugs, an improved menu screen, and a more customizable level format.

                •  09 Mar 2000 18:50
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                  Release Notes: A completed game engine (Lives and score system), bugfixes and cosmetic changes, and improvements in the "images loading" routines and new crash tile.

                  •  04 Mar 2000 17:51
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                    Release Notes: The enemy car now turns around when confused, red, yellow, and green lights before start, an improved splash screen, the passable tile name has changed from "grass" to "road", now it's possible to use tiles of any size, and you can adjust how many of them are painted on the screen.

                    •  13 Feb 2000 21:24
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                      Release Notes: Segfault fixes, AI improvements, enemies can crash into each other, fuel and smoke implementations (game engine is now complete), all code rewritten in pure C, and a feature to have more than one image for the block and road tiles.

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