XRally is a clone of the Rally X arcade game. In Rally X, you control a blue car which has to run through a maze-like level collecting flags and avoiding colliding with enemy (red) cars. In order to protect itself, the blue car can discharge clouds of smoke which stun the enemy cars for a while. The enemy cars can also crash into each other, what gives you some extra time. One of the main features of XRally is that it is fully customizable. You can create custom tilesets and levels and load them at run time, changing the entire look of the game. (You could, for instance, create a water tileset, using boats instead of cars.)
Release Notes: Changes to the graphics API, a lot of new eyecandy for the menu and the game screens, a new level, improvements to the sound system, and a lot of bugfixes.
Release Notes: Sound support was improved, and is now enabled by default. Bugs were fixed, and debug messages were removed. More information was added to the splash screen and level loading screen.
Release Notes: A new interface look, new subroutines for choosing options, ability to view the hiscores, game logo on main screen, new in-game windows, a quick abstract about your score at the end of the level, new splash screen (featuring a scrollbar), two new levels/tilesets (water and rock), and telling the player about each level before one is chosen.
Release Notes: This release fixes some problems in the hi-score system, some speed/delay problems, and changes to the main game loop which allow you to change the level without restarting the program. Also adds a Classic level, support for pits (obstacles, like oil, rocks, roadblocks), increased enemy wait times before moving (enemywait map option), a "Runner" level, which implements a Sokoban (or KAtomic) style of playing, and removed the "leo" tileset.
Release Notes: Hiscore support, fixes for some bugs on LinuxPPC, classic tileset, borders support, sound support, addition of xpm2xrally to the distribution, optional player car's AI, new moving routines (much better control), new radar modes, and display of full radar at the start of the map.