Version 4.4.2 of XPilot

Release Notes: Binding more keys per mouse button, more runtime server tuning, cannons use anti-aircraft artillery, non-rigid ball connectors, balls collide with other objects, asteroids release items when broken, showing radar on HUD, and an xp-replay for Windows.

Other releases

  •  07 Mar 2002 16:55

Release Notes: Scores are now in floating point accuracy. Players can form alliances. The options -maxPauseTime and -mineShotDetonateDistance have been added. Fuel drain is now in relation to kinetic energy. There are asteroid concentrators, balls in race mode, recording for Windows, a lag meter, and the ability to send messages to the server administrator. Cannons can now defend themselves. There are several important bugfixes.

  •  26 Nov 2001 11:30

Release Notes: Two bugs which could crash the server in rare circumstances were fixed.

  •  14 Oct 2001 13:34

Release Notes: Binding more keys per mouse button, more runtime server tuning, cannons use anti-aircraft artillery, non-rigid ball connectors, balls collide with other objects, asteroids release items when broken, showing radar on HUD, and an xp-replay for Windows.

  •  05 May 2001 16:21

Release Notes: Fixes for a nasty bug in saving the configuration and some Windows compilation issues.

  •  07 Apr 2001 15:34

Release Notes: This is the first full release under the GPL. The performance of sliding radar under Windows has been significantly improved, the wildmap map generator has been integrated into the server, and the XPilot welcome screen contains a button with which you can sort the available servers based on how laggy your connection to them would be. Server support for options to let it run behind a firewall, revised and updated manual pages, and increasing the default value for maxColors to 8 (which results in more colors and nicer graphics).

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