Projects / Xconq / Releases

RSS All releases of Xconq

Release Notes: This release is mostly geared towards game designers, since a number of new features were added for game design. There are some bugfixes in this release. This is snapshot release, so some things may be broken. Bugfixes include a crash in Sdlconq, improper unit property assignments in the network receive code, and a crash in Skelconq's argument parsing. There are more materials consumption restrictions. Operational roles are starting to take over for plans. Much old cruft in the code has been removed.

Release Notes: This is primarily a bugfix, minor feature, and game update release. All sorts of little fixes, some new terrain and unit graphics, and a couple of changes to some of the games (Opal is quite pretty, now, using a new terrain set imported from a set originally designed for FreeCiv).

Release Notes: This release fixes an economy bug, which caused AI-controlled fighters to crash frequently. It also improves the AI's use of transports, spreads around unit construction choices, speeds up AI performance, and fixes the problem with naval units being produced in land-locked cities.

Release Notes: This release implements cell-unit, unit-cell, and cell-cell transfers as part of the new backdrop economy model. There were updates for some games, and some progress regarding AI improvements. Various small UI bugs and gameplay bugs have been squashed.

Release Notes: Bugfixes were made for gameplay, AI, and display issues and new supply/economy code was introduced for designers and players.

Release Notes: This release is primarily geared towards game designers. The scorekeeper functionality was expanded and greatly improved. Bugfixes and new functionality were added to the adjacent terrain masseur. The Valhalla and Valhalla Beach games are now officially available.

Release Notes: Several significant improvements were made. A bug that prevented units from being seen when all unit see chances were the default was fixed along with a bug that prevented units from being seen in designer mode, unit display bugs in the SDL interface, some network sync bugs, a bug that prevented more than one player from successfully joining some network games (i.e., more than 2 people should now be able to play a network game), and a bug that triggered overwatch fire in designer mode. Several other bugs were also fixed.

Release Notes: Unit image scaling and unit view bugs were squashed. The SDL occupant view and unit construction view have been improved and is designer-adaptable. Display code in the SDL and Tcl/Tk interfaces has been rewritten and cleaned up tremendously. New unit vision features for overwatch and identification were added. Action descriptions are provided in the unit info display in the Tcl/Tk interface. The Opal and AWLS families of games have been updated.

Release Notes: This release solved some CPU hogging issues, improved the terrain display and interface, and made a few game updates.

Release Notes: A few bugs were fixed and enhancements were made to the SDL/ParaGUI interface.

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