Projects / XBattleAI / Releases

All releases of XBattleAI

  •  21 Nov 2002 13:28
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    Release Notes: Sound support and a graphical UI for setting up options and playing a sample campaign were added. Some changes in the load/dump code have broken the old gauntletCampaign, but this will be fixed later.

    •  03 Oct 2002 20:21
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      Release Notes: This release has major code cleanup. A buffer overflow, memory leaks, graphic glitches, and various other bugs have been fixed. autoconf scripts have been created.

      •  15 Apr 2002 18:56
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        Release Notes: This release has enhancements to the gauntlet campaign. The new client-server architecture also makes it possible to play over the Internet as opposed to LAN-only multiplayer games. Additionally, some minor bugs have been fixed.

        •  21 Nov 2001 18:08
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          Release Notes: Campaigns were added. Enhancements were made to the computer opponent. A victory detector and maps with both hills and forests were added.

          •  28 May 2001 09:59
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            Release Notes: This release includes multi-threading (Posix threads) to make the user interface more responsive, and a new AI algorithm is now under development.

            •  05 Dec 2000 15:51
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              Release Notes: Some compilation errors were fixed. Comments are now allowed in xbo's.

              •  02 Nov 2000 14:55
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                Release Notes: Bug fixes were made. The program is now compatible with both big-endian and little-endian architectures, and it also works better with TrueColor displays.

                •  30 Oct 2000 15:34
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                  Release Notes: This release corrects several bugs and provides an enhanced AI. The AI now uses guns when available and makes more coordinated attacks.

                  •  06 Oct 2000 14:47
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                    Release Notes: First public release.

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