Projects / Warp Rogue / Releases

RSS All releases of Warp Rogue

  •  10 Feb 2009 14:27

No changes have been submitted for this release.

  •  14 Jan 2008 20:17

    Release Notes: The game now ships with a new default scenario that features five quests and new dungeon types (ruins, cave, and tunnels). The game mechanics, the random character generator, and the UI were improved.

    •  06 Jun 2007 00:35

    Release Notes: Recruiting was fixed. A new floor symbol was added.

    •  02 Jun 2007 23:54

      Release Notes: A scripting language was added. The game economy was tweaked. A new perk was added. Using the drug "Focus" caused a crash. This was fixed.

      •  05 May 2007 15:27

        Release Notes: The stealth and evocation rules were tweaked. The UI was improved. New perks and careers were added. A new psychic power was added.

        •  09 Apr 2007 09:30

          Release Notes: Permadeath is back. A new perk (doctor), three new careers (drug dealer, imperial officer, and medic), and seven new enemies were added. Some parts of the game were rebalanced to make it more difficult. Multiple bugs were fixed.

          •  24 Feb 2007 00:01

            Release Notes: Recruitable NPCs are now more individual (randomized names, perks, stat advances, and psychic powers). The amount of EP a character can gain throughout his life is now limited. The FTB version was improved. Multiple bugs were fixed.

            •  02 Feb 2007 01:50

              Release Notes: This release features the usual mix of bugfixes, new content, balance tweaks, and interface improvements.

              •  08 Jan 2007 04:34

              Release Notes: A critical bug which caused the game to hang was fixed.

              •  05 Jan 2007 00:32

                Release Notes: A new icon and a new background texture were added. Tactical commands were added. Two new game modes were added. The career tree, UI, and AI were improved. New content was added, including 2 levels, 9 objects, 2 perks, 2 careers, 1 psychic power, and 6 enemies. Balancing was done. Many bugs were fixed.

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