Release Notes: This release fixes a couple of memory leaks and improves memory handling overall, as well as fixing some problems with Ogre 1.4.8+ and CEGUI 0.6.1+. The admin interface has been expanded and the terrain editor has been enhanced, as well as entity movement functionality.
Release Notes: This release adds a totally rewritten foliage system that allows for the addition of efficient and natural looking foliage such as bushes and plants. A new impostor system has been added, allowing for scenes with large forests. A lot of smaller bugs and glitches have been fixed, and the GUI has been tweaked to behave more intuitively.
Release Notes: This release adds many improvments to the GUI system, such as an inventory status widget. It also contains greatly updated media with normal and specular maps for most game entities. The ingame chat system has been totally redone with increased performance and functionality. The terrain system now supports shaders with fallbacks on a fixed function pipeline.
Release Notes: A completely new entity editor for in-game entity authoring has been added. Some interface improvements such as terrain aware camera and click to move have been made. The code has been upgraded to use Ogre 1.4.3 and CEGUI 0.5.0, as well as newer versions of OgreOpcode and PLSM2.
Release Notes: This release includes the new libwfut library for media updates, removing the need for an external Java updater. It also has many bugfixes.
Release Notes: The codebase has been updated to use Ogre 1.2 and later. The control system has been reworked to allow for user defined control schemes. Various extensions to the console system have been implemented. Experimental terrain editing support has been implemented. Tasks have been implemented. The model format has been extended. The ModelEditor has been improved.
Release Notes: Support has been added for scripting languages, with Lua already built in. A new widget look has been selected based on WindowsLook. The Falagard widget system is now used in place of the now obsolete TaharezLook system. New widgets for authoring models in game and for script editing have been added. Entity movements are now more solid. A lot of bugs have been fixed, and features were polished.
Release Notes: Ember has been updated to use the Eris 1.3.9 API, with much improved stability. Pasting of text from the clipboard is now permited. The version of the Opcode Ogre lib has been upgraded to a more recent version (0.0.4). Various refinements have been made to the GUI.
Release Notes: The code has been updated to use the latest Eris and Atlas libraries, with increased stability and speed. More console commands and config file options have been added, among them the ability to reverse the mouse in the vertical axis. The MeshPreview widget has been improved. Various Win32 fixes have been applied. Refinements have been made to the input system and the GUI.
Release Notes: The mouse picking has been greatly improved through the use of the collision detection library OpCode. Improved terrain handling has been implemented through the switch to the OgrePaging Landscape Scene Manager. Adjustments and polish to the GUI and user experience have been made. WFUT is now used for automatic media downloading, allowing content to be added to the game after distribution. Many more console commands have been added, and the ability to change configuration settings in-game has been implemented. There have been various bugfixes.