Release Notes: This release improves the way the user interacts with the world, how animation are played, and how items are wielded. It filterings invalid servers in the server browser, provides mouse hover help in the world, plays animations for entity actions, makes proper alignment of entities held in hands, and adds fixes for GCC 4.7.
Release Notes: This release contains multiple GUI improvements, such as action bars and easier inventory management. There is now a prepackaged Windows binary. There is an improved server connection UI, an improved entity creation widget, performance improvements to the compass, and various bugfixes.
Release Notes: This release contains multiple GUI improvements, such as action bars and easier inventory management. A new context-sensitive quick help system. Actionbars, which can be bound to inventory items. The ability to drag an item from the inventory to the world. Better handling of logging in and out of servers.
Release Notes: The main feature of this release is a completely new multi-threading framework, an entity type manager, improvements to the shaders, and a lot of new media. Pervasive multi threading throughout the application, allowing for smoother gameplay. A new entity type manager allowing dynamic editing of server entity types. glsl shaders for all foliage, removing the need for Cg in that component. Build fixes for Win32. Improved mesh management in the assets manager widget.
Release Notes: This release contains a new entity movement functionality, with snap-to behavior. Many issues specific to ATI cards have been resolved. Various optimizations in terrain handling have been added. There is improved movement of entities with snap-to behavior, greatly improved support for ATI graphics cards, optimization of many terrain functions, resulting in a various speed improvements, and a revamped camera system allowing for more natural camera movement.
Release Notes: This release introduces a completely revamped lighting and shader model with real-time shadows. It also includes major additions to the authoring interface, along with in-game area editing. It has automatic detection and setting of the graphics level and improved support for multi-threading.
Release Notes: This release introduces a new combined minimap and compass widget, many improvements to the entity creator, and an upgrade to the cutting edge Ogre 1.6 3d library.
Release Notes: This release incorporates the results from the three Google Summer of Code projects. The entity creator is greatly expanded, with scripting functionality, there’s now proper support for terrain modifiers, and there’s a working sound system in place.
Release Notes: This release fixes a couple of memory leaks and improves memory handling overall, as well as fixing some problems with Ogre 1.4.8+ and CEGUI 0.6.1+. The admin interface has been expanded and the terrain editor has been enhanced, as well as entity movement functionality.
Release Notes: This release adds a totally rewritten foliage system that allows for the addition of efficient and natural looking foliage such as bushes and plants. A new impostor system has been added, allowing for scenes with large forests. A lot of smaller bugs and glitches have been fixed, and the GUI has been tweaked to behave more intuitively.