All releases of WorldForge::Ember

  •  21 Feb 2014 19:55
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    Release Notes: This release revamps and improves the terrain engine, adds high-level detail terrain materials, improves authoring, and adds various bugfixes.

    •  26 Oct 2013 13:01
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      Release Notes: This release focus on improving the editing capabilities, allowing for much easier world creation. Export and import of entities and worlds. A much improved entity editor. The ability to edit and debug entity minds. Detect local servers and connect as an admin directly. Many bugfixes, improvements, and optimizations.

      •  14 Jul 2012 11:38
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        Release Notes: This release improves the way the user interacts with the world, how animation are played, and how items are wielded. It filterings invalid servers in the server browser, provides mouse hover help in the world, plays animations for entity actions, makes proper alignment of entities held in hands, and adds fixes for GCC 4.7.

        •  18 May 2011 21:31
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          Release Notes: This release contains multiple GUI improvements, such as action bars and easier inventory management. There is now a prepackaged Windows binary. There is an improved server connection UI, an improved entity creation widget, performance improvements to the compass, and various bugfixes.

          •  19 Nov 2010 22:18
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            Release Notes: This release contains multiple GUI improvements, such as action bars and easier inventory management. A new context-sensitive quick help system. Actionbars, which can be bound to inventory items. The ability to drag an item from the inventory to the world. Better handling of logging in and out of servers.

            •  13 May 2010 18:45
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              Release Notes: The main feature of this release is a completely new multi-threading framework, an entity type manager, improvements to the shaders, and a lot of new media. Pervasive multi threading throughout the application, allowing for smoother gameplay. A new entity type manager allowing dynamic editing of server entity types. glsl shaders for all foliage, removing the need for Cg in that component. Build fixes for Win32. Improved mesh management in the assets manager widget.

              •  21 Oct 2009 18:41
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                Release Notes: This release contains a new entity movement functionality, with snap-to behavior. Many issues specific to ATI cards have been resolved. Various optimizations in terrain handling have been added. There is improved movement of entities with snap-to behavior, greatly improved support for ATI graphics cards, optimization of many terrain functions, resulting in a various speed improvements, and a revamped camera system allowing for more natural camera movement.

                •  26 Apr 2009 17:49
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                  Release Notes: This release introduces a completely revamped lighting and shader model with real-time shadows. It also includes major additions to the authoring interface, along with in-game area editing. It has automatic detection and setting of the graphics level and improved support for multi-threading.

                  •  08 Dec 2008 03:04
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                    Release Notes: This release introduces a new combined minimap and compass widget, many improvements to the entity creator, and an upgrade to the cutting edge Ogre 1.6 3d library.

                    •  10 Sep 2008 04:42
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                      Release Notes: This release incorporates the results from the three Google Summer of Code projects. The entity creator is greatly expanded, with scripting functionality, there’s now proper support for terrain modifiers, and there’s a working sound system in place.

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