Projects / WorldForge::Ember

WorldForge::Ember

Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.

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RSS Recent releases

  •  14 Jul 2012 23:34

    Release Notes: This release improves the way the user interacts with the world, how animation are played, and how items are wielded. It filterings invalid servers in the server browser, provides mouse hover help in the world, plays animations for entity actions, makes proper alignment of entities held in hands, and adds fixes for GCC 4.7.

    •  18 May 2011 22:36

      Release Notes: This release contains multiple GUI improvements, such as action bars and easier inventory management. There is now a prepackaged Windows binary. There is an improved server connection UI, an improved entity creation widget, performance improvements to the compass, and various bugfixes.

      •  19 Nov 2010 22:54

        Release Notes: This release contains multiple GUI improvements, such as action bars and easier inventory management. A new context-sensitive quick help system. Actionbars, which can be bound to inventory items. The ability to drag an item from the inventory to the world. Better handling of logging in and out of servers.

        •  13 May 2010 22:09

          Release Notes: The main feature of this release is a completely new multi-threading framework, an entity type manager, improvements to the shaders, and a lot of new media. Pervasive multi threading throughout the application, allowing for smoother gameplay. A new entity type manager allowing dynamic editing of server entity types. glsl shaders for all foliage, removing the need for Cg in that component. Build fixes for Win32. Improved mesh management in the assets manager widget.

          •  21 Oct 2009 21:39

            Release Notes: This release contains a new entity movement functionality, with snap-to behavior. Many issues specific to ATI cards have been resolved. Various optimizations in terrain handling have been added. There is improved movement of entities with snap-to behavior, greatly improved support for ATI graphics cards, optimization of many terrain functions, resulting in a various speed improvements, and a revamped camera system allowing for more natural camera movement.

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