Version 0.5.19 of Cyphesis

Release Notes: Unused characters are now removed from the world after a short time. Repopulating the world after a restart checks for persistent world features. A database tool has been added to simplify admin tasks. A Python command line tool has been added to send Python commands to the server. The entire codebase has been cleaned up.

    Other releases

    •  12 Nov 2012 02:26

      Release Notes: New game systems implement earthworks and prototypes of baking, rope making, and other crafting. New game systems starting work on metal smelting. New game systems implementing pioneering. A new prototype game system has been added for magic spells. Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.

      •  02 Mar 2011 10:08

        Release Notes: A teleport connection can now be created between two servers, and characters can be transferred between them. Terrain mods have been rewritten to be much more advanced. New game play has been added using terrain mods for construction. Lots of bugs have been fixed.

        •  17 Nov 2010 22:11

          Release Notes: Gameplay systems now support creating and updating terrain mods.

          •  30 Aug 2010 01:24

            Release Notes: Client code can now be used to write more flexible scripts. The server now builds for Windows, and includes an experimental installer. Some great new castle buildings are now available to world builders. A number of new species of fish have been added. There are a huge number of bugfixes.

            •  03 Jan 2010 13:44

              Release Notes: Configurable spawn points can be created in the world now. The contents of the world can be dumped to file and restored. Lots of bugs have been fixed.

              Screenshot

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