Release Notes: A new subsystem was implemented for handling clothing and equipment attached visibly to avatars and NPCs. Crowding of unused characters around the spawn location has been solved. The code has been superficially ported so it can now run on Windows. Each build now has a unique identifier, making it easier to track what a server is running. A number of dangerous race conditions have been removed. Python 2.5 is now supported. Test coverage has been massively improved. Inline code documentation coverage has been improved. Lots of bugs and memory leaks have been fixed.
Release Notes: This is primarily a bugfix release which fixes a serious crash issue. It fixes a possible crash related to wielded entities and destruction, and adds a new “spawner” property
Release Notes: New authoring, inspection, and persistence of minds. Improvements to goals, making forester and lumberjack more lively. Full persistence of the world, along with minds, at shutdown. Internal rewrites of many core functions.
Release Notes: New game systems implement earthworks and prototypes of baking, rope making, and other crafting. New game systems starting work on metal smelting. New game systems implementing pioneering. A new prototype game system has been added for magic spells. Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.
Release Notes: A teleport connection can now be created between two servers, and characters can be transferred between them. Terrain mods have been rewritten to be much more advanced. New game play has been added using terrain mods for construction. Lots of bugs have been fixed.
Release Notes: Gameplay systems now support creating and updating terrain mods.