Release Notes: The scripting interface for combat systems and tasks is now complete, and a trivial example combat system is included. Server logging has been improved to make it easier for administrators to tell how their server is being used. If a client tries to create a new character of a type that does not exist, it will create a standard character anyway, to avoid the difficulties most people have with the client user interface. New action notifications are now sent to the client in a number of circumstances to trigger character animations. Many bugs have been fixed.
Release Notes: This is primarily a bugfix release which fixes a serious crash issue. It fixes a possible crash related to wielded entities and destruction, and adds a new “spawner” property
Release Notes: New authoring, inspection, and persistence of minds. Improvements to goals, making forester and lumberjack more lively. Full persistence of the world, along with minds, at shutdown. Internal rewrites of many core functions.
Release Notes: New game systems implement earthworks and prototypes of baking, rope making, and other crafting. New game systems starting work on metal smelting. New game systems implementing pioneering. A new prototype game system has been added for magic spells. Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.
Release Notes: A teleport connection can now be created between two servers, and characters can be transferred between them. Terrain mods have been rewritten to be much more advanced. New game play has been added using terrain mods for construction. Lots of bugs have been fixed.
Release Notes: Gameplay systems now support creating and updating terrain mods.