Release Notes: The entire code base has been ported to the Atlas-C++ 0.6 series. A major bug with the collision system that caused sudden jumps in movement and CPU load spikes has been fixed. It is now vastly easier for game designers to define custom operations.
Release Notes: This is primarily a bugfix release which fixes a serious crash issue. It fixes a possible crash related to wielded entities and destruction, and adds a new “spawner” property
Release Notes: New authoring, inspection, and persistence of minds. Improvements to goals, making forester and lumberjack more lively. Full persistence of the world, along with minds, at shutdown. Internal rewrites of many core functions.
Release Notes: New game systems implement earthworks and prototypes of baking, rope making, and other crafting. New game systems starting work on metal smelting. New game systems implementing pioneering. A new prototype game system has been added for magic spells. Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.
Release Notes: A teleport connection can now be created between two servers, and characters can be transferred between them. Terrain mods have been rewritten to be much more advanced. New game play has been added using terrain mods for construction. Lots of bugs have been fixed.
Release Notes: Gameplay systems now support creating and updating terrain mods.