Release Notes: The RPM package was simplified and is now much easier to use. Basic tool use was implemented for players and NPCs. A cleaver tool for butchering pigs and an axe tool for chopping down trees for wood were added. A new settler NPC was implemented and support for multicast DNS service discovery using HOWL was added. A comprehensive re-write of the property handling system was undertaken for improved flexibility and performance. Many bugfixes and performance improvements were made.


Release Notes: New game systems implement earthworks and prototypes of baking, rope making, and other crafting. New game systems starting work on metal smelting. New game systems implementing pioneering. A new prototype game system has been added for magic spells. Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.


Release Notes: A teleport connection can now be created between two servers, and characters can be transferred between them. Terrain mods have been rewritten to be much more advanced. New game play has been added using terrain mods for construction. Lots of bugs have been fixed.


Release Notes: Gameplay systems now support creating and updating terrain mods.


Release Notes: Client code can now be used to write more flexible scripts. The server now builds for Windows, and includes an experimental installer. Some great new castle buildings are now available to world builders. A number of new species of fish have been added. There are a huge number of bugfixes.


Release Notes: Configurable spawn points can be created in the world now. The contents of the world can be dumped to file and restored. Lots of bugs have been fixed.