Projects / Cyphesis / Releases

All releases of Cyphesis

  •  26 Oct 2013 13:00
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    Release Notes: This is primarily a bugfix release which fixes a serious crash issue. It fixes a possible crash related to wielded entities and destruction, and adds a new “spawner” property

    •  22 Sep 2013 19:51
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      Release Notes: New authoring, inspection, and persistence of minds. Improvements to goals, making forester and lumberjack more lively. Full persistence of the world, along with minds, at shutdown. Internal rewrites of many core functions.

      •  11 Nov 2012 22:52
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        Release Notes: New game systems implement earthworks and prototypes of baking, rope making, and other crafting. New game systems starting work on metal smelting. New game systems implementing pioneering. A new prototype game system has been added for magic spells. Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.

        •  01 Mar 2011 23:40
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          Release Notes: A teleport connection can now be created between two servers, and characters can be transferred between them. Terrain mods have been rewritten to be much more advanced. New game play has been added using terrain mods for construction. Lots of bugs have been fixed.

          •  17 Nov 2010 18:43
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            Release Notes: Gameplay systems now support creating and updating terrain mods.

            •  29 Aug 2010 21:40
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              Release Notes: Client code can now be used to write more flexible scripts. The server now builds for Windows, and includes an experimental installer. Some great new castle buildings are now available to world builders. A number of new species of fish have been added. There are a huge number of bugfixes.

              •  03 Jan 2010 02:58
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                Release Notes: Configurable spawn points can be created in the world now. The contents of the world can be dumped to file and restored. Lots of bugs have been fixed.

                •  04 Dec 2009 16:10
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                  Release Notes: The persistent server ruleset can now be fully managed from clients. The administrative security model has been improved. The test suite has been expanded massively. Many bugs have been fixed.

                  •  08 Sep 2009 15:49
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                    Release Notes: Fishing tasks and AI have been implemented. Tasks can now be controlled more finely by the player. The Python API is now much simpler. Terrain is now handled much more cleanly. Test coverages is much more complete. Many bugs have been fixed.

                    •  23 Mar 2009 03:16
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                      Release Notes: Unused characters are now removed from the world after a short time. Repopulating the world after a restart checks for persistent world features. A database tool has been added to simplify admin tasks. A Python command line tool has been added to send Python commands to the server. The entire codebase has been cleaned up.

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