Word War vi is a side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster.
|Operating Systems||POSIX Linux|
Release Notes: The license of two music files was changed from CC BY-SA 2.0 to CC BY-SA 3.0 to satisfy Debian. Explosions were made to look more spherical.
Release Notes: The makefile was modified to allow cross compilation so that Word War vi can run on OpenPandora. The default explosion shape was changed from rectangular to round.
Release Notes: New enemies, Tesla towers and Gunwheels, were added to later levels. The difficulty of levels was tweaked to try to make the increase in difficulty ramp up more smoothly and gradually. Cosmetic improvements were made to the appearance and motion of the Space Octopi. The duration of Xbox 360 controller rumble effects was shortened to 1/4th of a second to make the effects correlate more sharply with the events which cause them.
Release Notes: The Space Octopi now have frickin' lasers on their heads. Stallman's airships now have frickin' lasers as well. A bug where portaudio was being shut down prematurely has been fixed. Some items no longer simply disappear upon being shot, but instead leave behind destroyed wreckage.
Release Notes: "xmas mode" was added in which you not only get to blow stuff up and rescue your buddies, as usual, but you get to do so while piloting Santa's sleigh and delivering presents.