All releases of Wörms of Prey

  •  30 Mar 2006 15:44
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    Release Notes: This release contains several bugfixes. The most important of these fix a 32-/64-bit incompatibility and some rarely occurring multithreading related crashes of clients.

    •  24 Feb 2006 14:46
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      Release Notes: This release fixes a bug which allowed particles to leave the map, which resulted in an application crash. MacOS X users will be glad to hear that from this release on, the needed SDL frameworks are included in the package.

      •  09 Feb 2006 00:11
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        Release Notes: This release re-establishes synchronicity among clients running on different architectures, along with some minor bugfixes and a few new features (FPS display and improved command line help).

        •  22 Dec 2005 15:53
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          Release Notes: The most outstanding new features are SkwörmZones (Matrix-like time deformations which can occur randomly), stationary guns, and improved physics. Also notable are the introduction of bots, new weapons (helicopter and dirt grenade), and a new theme (sky). Other changes concern the improvement of network communication and GUI interface, the possibility of customizing the keyboard configuration and the documentation of the replay mode which allows one to look again at the best scenes of the last match.

          •  27 Oct 2005 17:23
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            Release Notes: This release adds improved physics and the new feature SkwörmTime (very similar to "bullet time").

            •  14 Oct 2005 13:19
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              Release Notes: This release stationary weapons, computer-controlled bots, and custom keyboard configuration.

              •  24 Aug 2005 18:55
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                Release Notes: This release contains a bugfix for Mac OS X that resolves Unicode problems for displaying the 'ö' in window titles.

                •  13 May 2005 20:06
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                  Release Notes: Among a few enhancements like a new intro sound and jukebox functionality, this release fixes one bug that occurred only under older Windows versions (Windows 98 and Windows 2000) and made the program not start at all. Another bugfix concerns the correct display of avatars when the server and client have different game modes set.

                  •  21 Apr 2005 15:12
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                    Release Notes: This release allows team play in addition to the well-known deathmatch. There are new themes ("fossil" and "circle") and new bonus items (homing missile virus and invisibilty). Finally, it is possible to have multiple goals and balls, and the goals are no longer static but move around.

                    •  24 Jan 2005 14:45
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                      Release Notes: There are a lot of new items in the game: a new weapon (mine) and new bonus items (health, fuel, and shield). The fuel is now needed for the jetpack. Ropes can be completely released from the worm so that one can attach any objects together. Finally, the scoring rules for the ball have changed: now a goal can be scored if the ball is placed there on ropes from only one player attached, no matter where the other end of the ropes are attached to. Users of the precompiled Windows and Mac OS X packages will enjoy the easier starting of server and client.

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