Projects / Widelands / Releases / Major feature enhancements

RSS All releases tagged Major feature enhancements

  •  27 Apr 2012 19:26

Release Notes: This release adds basic sea-faring functionality, improvements to the editor, multiplayer scenarios, support for dismantling buildings, support for adjusting the number of wares in a building, new in-game help for many buildings, improved in-game statistics, an improved rendering engine, and new maps, sounds, music, graphics, and animations.

  •  26 Nov 2008 13:58
Avatar

Release Notes: Demand checks for production were added, so a site will not deplete the supply of a ware type to fill warehouses with another ware type, which easily caused deadlocks. Saved games can be loaded in multiplayer games. The framerate was limited to reduce CPU usage. A /me-command was added in multiplayer chat. Graphics were added for all Atlantean buildings. Maps, songs, and sound effects were added. The syntax of some game data formats and tribe economies was cleaned up. Many bugs were fixed. Many parts of the UI were improved.

  •  05 Apr 2008 05:18
Avatar

Release Notes: This release added animal and worker animations, a new tribe (Atlantids), a map, and scenario event types (building, flag, immovable, reveal_campaign, reveal_scenario, road) and trigger types (military influence, ownership, vision). Scenarios were fixed and updated to take advantage of the new features. It is possible to run network games from maps (but not yet from saved games). Automatic flag placement on roads was implemented. A map can be loaded into the editor from the command line. UI elements were fixed and improved. Bugs where a worker was lost when buildings were destroyed and the objective display was not updated were fixed.

  •  14 Sep 2007 13:11
Avatar

Release Notes: A player will now only see the map where he has worker presence. When abandoning an area, he will only know what it looked like, but not be informed about changes thereafter. Player commands are now saved while playing. Loading a state and the command sequence makes it possible to watch the game being replayed. This release adds animal animations (deer, fox, and wild boar), falling tree animations, autosave, loading progress indicator, sound volume sliders, and new maps. The set of campaigns is now defined in a config file, not C++ source. Some infamous bugs were fixed, and the code has been cleaned up further.

  •  18 Jul 2007 10:17
Avatar

Release Notes: Addition of the Empire tribe. The Barbarian tribe was completely overhauled. Addition of worlds (Blackland, Winterland, and Desert), new maps, two Empire campaign maps, and music tracks. Many localisation bugs were fixed, and new strings for translation were added. This release supports 14 languages. Tooltips, ware encyclopedia, and initial support for the mouse wheel. New fonts (FreeSans and FreeSerif) are used. Land ownership was reworked. The menu resolution is set to 800x600. A lot of new button, icons, backgrounds, and campaign graphics were added. A lot of code cleanups and bugfixes were made.

  •  11 Jan 2005 07:06

Release Notes: A new tribe (Barbarians) was added, with many new graphics and a unique infrastructure. Network gaming (including initial support for GGZ Gaming Zone) is now offered. In the game, soldier training (including attack and defense) is available now. Statistics and watch windows can be opened (and minimized). A large number of bugs has been fixed.

  •  17 Dec 2003 04:39
Avatar

Release Notes: This release includes the first few working buildings, including the lumberjack, the forrester, the quarry and the sawmill.

Screenshot

Project Spotlight

Text2GUI

A program that generates Java GUIs from natural language.

Screenshot

Project Spotlight

Synth

A powerful C++ templating framework.