Release Notes: Node type settings of SFNode/MFNode fields were completed for all ISO/IEC 19775-1:2008 nodes. Text export to Wonderland was disabled because it would would void the whole scenegraph, though Text export to jME is still working. A problem with Java keywords in Java source code exporting was fixed. A rendering problem was fixed in case of missing TextureCoordinates in Wonderland module export. Documentation about the Wonderland module export was added.
Release Notes: Missing axisRotation X3D fields were added to CylinderSensor and PlaneSensor. An incorrect check for directory existence was fixed. Problems with jME/Wonderland export caused by null pointer exceptions were fixed. A problem with C++ keywords in C++ source code export was fixed.
Release Notes: Command-line export to a SUN wonderland 0.5 module was added. Textures are not supported yet.
Release Notes: Quadset and IndexedQuadset nodes were added. A crash that occurred when showing handles of the selected tree was fixed. Missing update of 3D preview after changing image via action -> object edit was fixed. A crash in TextureTransform creation in the 4Kids GUI was fixed. Wrong parsing of MFBool data was fixed. Drawing of CADGeometry nodes was fixed. Advanced compatibilty with the TextureProperties node was added. ForcePhysicsModel was copied from GravityPhysicsModel and NodeTexCoordDamper was copied from NodeTexCoordDamper2D because the nodename is not totally clear in the publiced X3D specification.
Release Notes: This release adds TextureTransform support to the JME export example. It adds +c, +c++, +java, etc. command line conversion options to allow the concatenation of output files. It has advanced compatibility with #X3D V3.1 / #X3D V3.2 files. It fixes a bison compatibility problem. It fixes a crash caused by a missing glPopName() in the PointLight node. It changes the scenegraph traversing order in C/C++/Java export. It fixes a bug in the conversion of IndexedLineSet to PointSet. It adds a workaround for a crash when clicking to a PROTO instance. It fixes a problem when using DEF/USE on C/C++/Java export.
Release Notes: Wrong or missing undo commands for X3D NurbsCurve/NurbsPatchSurface nodes were fixed. Some extension nodes for the kambi gameengine were added.
Release Notes: A crash in mesh creation of cylinder was fixed. Wrong conversion when importing X3D files into VRML files was fixed. Texture rendering with alpha channel was added to the jME export example.
Release Notes: This release adds off-screen rendering for command-line export converters that need OpenGL commands. It fixes an error when parsing MFBool values. It adds a batch script to semi-automatically create templates of Node classes from the component documents of the X3D specification. It adds command-line arguments to export supported geometry to C/C++/Java source code as triangulated IndexedTriangleSet meshes. It solves incorrect drag and drop handling of geometry nodes in SceneTree view.
Release Notes: This release adds conversion of a mesh-based node to IndexedTriangleSet. It fixes incorrect rendering of normals of TriangleSet, if normalPerVertex is false. It fixes incorrect creation of Normal node for IndexedTriangleSet. It fixes a normal based bug in the JME export example code. It fixes a missing write of EXTERNPROTOs commands for X3D nodes. It adds a -prefix option for export to C/C++/Java source to solve possible namespace conflicts. It fixes missing/wrong fields of NurbsPatchSurface and NurbsPositionInterpolator nodes. It solves a crash when parsing an unknown node in a PROTO statement.
Release Notes: This release fixes some problems in menupoint actions -> (IndexedFace)Set -> Optimize. It adds display of normals, if Normal node is selected. It fixes wrong/ugly normal creation, fixes a bug in writing of a PROTO declaration, and fixes a crash when parsing a senseless VRML file.