The primary focus of WFMath is geometric objects. Thus, it includes several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, and matrices).
| Tags | Games/Entertainment multimedia Graphics 3D Modeling Scientific/Engineering Mathematics Software Development Libraries |
|---|---|
| Licenses | GPL |
| Operating Systems | Mac OS X Windows Windows POSIX |
| Implementation | C++ |
Recent releases


Release Notes: Some important bugs in intersection calculations have been fixed. The headers have all been cleaned up so that cassert is no longer included accidentally by applications. Application compiler times have been speed up by cutting down large inlined code.


Release Notes: A number of minor fixes.


Release Notes: The headers have been cleaned up to include fewer system headers and dependencies, and keep the namespace a bit cleaner.


Release Notes: A bug has been fixed that caused orientation data to become corrupted.


Release Notes: The template code has been updated to work with gcc 4.2 and later.
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