Release Notes: Network multiplayer, new scenarios, and new units were added. The game rules were tweaked.


Release Notes: An issue with the network code and large content was fixed along with some small bugs. Translations were updated.


Release Notes: This release has a new mainline campaign, with new gameplay features including the ability to use the game AI as your commander for an allied side, setting its objectives as you like. Many mainline campaigns have improved storyline prose and new cutscenes or epilogues. The game graphics have been improved with a whole new range of unit portraits. Many more units have full animations and team coloring. The map editor was greatly improved. There are some new core units available everywhere.


Release Notes: This version contains seven new mainline campaigns, a redesigned user interface, a variety of high-quality new game music, and a refresh of the game artwork, including improved portrait images for many unit types. For designers, the map editor and WML have been enhanced to significantly increase your creative options in writing scenarios. Over 300 individual bugs were resolved during the 1.3 development period, and several new tools were introduced that prevent entire classes of bugs by sanity-checking the game's data files.


Release Notes: In addition to the usual translation updates, this update to the stable branch includes fixes for the localized random generator for names and traits, build compliance with gcc 4.3, and some small minor improvements for multiplayer games.


Release Notes: Fixes were made in the campaign called "Under the Burning Sun". Loads of translation updates were done.