This is a great game with a very active and dedicated community. The campaigns are good, the multiplayer is fun, and the art is every improving.
The XML-like language used to extent the game is so simple that making campains and scenarios with any kind of complexity is relativly effortless with very little needed to learn.
The different and unique factions provoide a great variety to the game and tons of replayability. The strategy used varies enough that every map and every combination of teams and options gives a refreshing and new experience with each game, while still allowing you to learn and improve from your past matches and mistakes.
A highly recommended game for anyone that likes games and puzzles with real strategy to them instead of just reflexes and muscle memory. It really is a smart game for a smart person.
Re: Compiling source
> I installed the SDL binary and am trying
> to compile
> wesnoth, but keep getting the following
> configure: error: *** SDL not found! Get
> SDL from
> If you already installed it, check it's
> in the path. If
> problem remains,
> please send a mail to the address that
> appears in ./
> configure --version
> indicating your platform, the version of
> configure script
> and the problem.
> I've added the Headers directories to my
> PATH and the
> framework directories to my
> DYLD_LIBRARY_PATH, but
> i'm clearly doing something wrong .. any
do you meanwhile have a solution? I have the same problem... Even worth, where and how do I set the PATH?
Wesnoth is one of the very top strategy games available for open source platforms. Even my wife enjoys playing it on her Mac! It is turn-based, rather than real-time, but has a very sophisticated combat system and a very impressive storyline. It is very playable and has pretty cool graphics.
Some minor issues: In single player campaigns, if you mess up, it can be very difficult to correct your mistake. In fact, it can often be difficult to know you've made a mistake until you get two or three levels further into the campagin and suddenly don't have enough advanced units to take out the enemy. It would be nice if it was easier to recover from an error somehow (perhaps by allowing the player to choose to play a randomly generated, but relatively easy single player scenario repeatedly before advancing to the next official scenario?). Also, the development version performs MUCH better than the stable version on my wife's Mac for some reason. Both run much slower than the Linux version.
Overall, an execellent game with a truly novel engine, storyline, and soundtrack.
The bast game ever
try it you will love
better than chess
A little pause when leaving the game in windowed mode
It would be nice to have an option of pausing the scrolling of the battlefield, when the cursor is moving to the edge of the game in windowed mode. This would be useful in windowed mode mainly, when the mouse pointer is leaving the game window. Now the game starts to scroll until the edge of the field. If there would be a boolean option to wait (or not) 500ms, when the mouse pointer is on the edge of the window, on leaving the game window (in X e.g.) the game would not scroll to the edge of the battlefield.
I just thought you might like this.
Very nice word, thank You.
Re: Compiling source
when trying RPMs, install the -devel package too
Re: Compiling source
You should post this to 'Technical Support' on http://forum.wesnoth.org - more people will catch your post there and hopefully solution can be found.
- Miyo, Battle for Wesnoth
I installed the SDL binary and am trying to compile
wesnoth, but keep getting the following during
configure: error: *** SDL not found! Get SDL from
If you already installed it, check it's in the path. If
please send a mail to the address that appears in ./
indicating your platform, the version of configure script
and the problem.
I've added the Headers directories to my PATH and the
framework directories to my DYLD_LIBRARY_PATH, but
i'm clearly doing something wrong .. any tips?
best strategic game since Warlords
If you're a fan of the old school Warlords games, you will enjoy the epic campaign. When you get to the dwarven doors though, you can't just speak friend and enter.
Unit level progression is great, but you'll weep if you lose your preciously developed arch mage. Different paths offer highly customizable armies. And the princess is hot!
Congratulations for this good job. Battle for Wesnoth is the best strategy game i have seemed on Linux. :-D
An open, cross-platform journaling program.
A scientific plotting package.