Release Notes: Weapon settings, armor settings, and the movement system have been tweaked and revised. Weapons can stun players, making them unable to walljump for a short period of time after being hit. This release introduces AngelScript gametype scripting, inviting everyone to create their own custom gametypes. It has new maps, textures, player models, engine features, visual effects, and even a brand new weapon. It comes with new gametypes: Team Domination, Headhunt, and Bomb & Defuse.
Release Notes: This version fixes several gameplay critical bugs (such as the challenger queue in duel and duel arena being broken in 0.41) and some smaller glitches. It comes with some smaller changes to the UI and WarsowTV, and adds a new "operator" feature that gives privileged players some more power over the server without the need to control it with rcon. Moreover, demos can now be watched with seek and pause, like in a normal media player, and a WarsowTV server can now replay demos to several viewers.
Release Notes: Some bugs were solved, and some minor improvements and additions were made. The missing texture bug on wca1 was fixed. The rocket projectile speed was fixed so that weak and strong are both 1000up/s. Some fixes were made in the movement area (cg_oldmovement 1 should really feel like old movement now). Some maps were added, specifically the two CTF maps which were playtested in the Warsow pickup channel for a while. Some missing settings were added in the graphics and options menus.
Release Notes: This version features several enhancements on the graphics engine such as additional renderer features (bumpmapping, specularmapping, shadowmapping), increased performance, and automatic outlines; a "WarsowTV" system which lets a lot of spectators watch a game without putting heavy work on the server which hosts the match itself; several new maps; a new player and a new weapon model; gameplay tweaks; new iTDM and duel arena gametypes; several other tweaks as on bots and the in-game movement.
Release Notes: Several bugs were fixed. wca2 and motd were added. BattlEye was removed.
Release Notes: While the main focus of this release was to fix several bad bugs, there have also been some adjustments to maps, as well as several new features and engine enhancements.
Release Notes: The Clan Arena (CA) gametype was added. New maps were added. Certain maps were revisited. New weapon and armor models, new weapon effects, new animations for player models and weapons, a new player model, and new simple items were added. A Coach system was added for teambased gametypes. The armor system was revised. The weapon settings were tweaked.
Release Notes: Anti-lag code was tweaked. The exec command works even if you don't specify the .cfg extension. Server-side duel demos now have player names in the filename. The option to enable automatic team locking was removed. Clients can now set a sending interval slower than the default. Items that have targetname set are not visible anymore. There are many bugfixes.
Release Notes: This release has a built-in IRC client, anti-lag/lag compensation, OpenAL audio support, server-side demos, and a pure system. New maps were added and others were updated, some new item models were placed in, and character animations were re-built from scratch.
Release Notes: Many UI and HUD improvements were made, like a serverlist scrollbar, and help messages. Stair-smoothing prediction code was written. New weapons settings were added. Two new player models, one new map, and a couple new sounds were added. Many Linux and Win32 fixes were done. An alpha version of Midair mode with 2 maps was implemented.