Projects / Warlock Front End

Warlock Front End

The Warlock Front End is written to allow Simutronics games such as Dragonrealms to be played in Linux.

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Recent releases

  •  31 Aug 2012 19:44

    Release Notes: This is the first release from this codebase in quite a few years. The project has been renamed to Warlock-GTK to distinguish it from the more active Warlock2 project. The initial work towards this release was done years ago, but the code was never in releasable shape. Since the last pre-release, it has migrated to GTK 3, removed support for JS scripts, and switched from a dock widget to windows for sub-windows.

    •  26 Nov 2004 02:11

      Release Notes: The interface was fleshed out a little more. Druid was removed and its functionality moved into Warlock. Some compatibility issues with wizard scripts were fixed, and support for Python scripts was added. There is support for passing .sal files from play.net. This version also no longer aborts on unrecognized codes, and adds support for macros.

      •  11 Sep 2004 19:24

        Release Notes: Some gconf install problems were fixed. The menu now remembers the state of the arrival window. The highlight modification system was rewritten. The handling of game time and round times was improved. Correct handling of items in hand was implemented. Perl regex is now used for highlights instead of posix regex. nextRoom and save in scripts were implemented.

        •  01 Sep 2004 10:54

          Release Notes: The major changes in this release include a porting to GTK2, rewritten script processing, rewritten protocol handler (both of the last two are now near perfect), and improved custom highlighting.

          •  20 Feb 2002 06:17

            Release Notes: Perl script support, triggers, script blocks, wizard macro compatability, a thought window, new images, logging, draggable toolbars, druid (a Dragonrealms game entrance), and GNUstandardized configure/make/make install were added. Warlock Front End now depends on GTK+ instead of Gnome.

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