Projects / Virtual Object System

Virtual Object System

The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.

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RSS Recent releases

  •  16 Apr 2006 18:39

Release Notes: wxTer'Angreal now loads a default space instead of leaving you at a black screen. The demo world at interreality.org has been improved. There is a new human-readable XML Object Description (XOD) file format. There is a new loading and saving framework that handles importing/exporting from both native and foreign file formats. The VOSApp framework has been rewritten. This release significantly reorganizes the source code and reduces external dependencies, which should make VOS easier to build.

  •  24 Feb 2006 01:21

Release Notes: A new XML object description (XOD) file format was added. The ASE 3D loader was improved to correctly skip over unrecognized sections. The VOS-Browser is more stable now. The dependency on flex and bison to compile was eliminated. Several libraries were merged in to reduce outside dependencies. A compiling problem on OS X was fixed. VOS now uses gcc 4.x symbol visibility if available. Support for MSVC 8 was added. The documentation was reorganized and the build instructions were updated. This is a prerelease for testing but should much easier to build than previous versions.

  •  30 Aug 2005 07:36

Release Notes: Important fixes were made to the networking code. The browser now supports a progress bar. Speech bubbles, collision detection and gravity, and AMD64 support were added. Win32 support was improved. The latest CVS version of crystal space is required.

  •  27 Mar 2005 16:48

Release Notes: A new VOS Infrastructure Protocol (VIP), and a new transport protocol built on UDP to support low-latency messaging and multiple parallel data streams in a single connection. The VOS 3D Browser Ter'Angreal now has a wxWidgets-based GUI. The GUI supports chatting, loading new avatars, bookmarking worlds, loading worlds from COD files, and more. Many improvements to the VOS plugin to the Crystal Space 3D engine. Better Windows support (compiles under MinGW). Now provides a Windows exe installer. Debian packages are available for x86 via apt-get. Should now compile and run on OS X.

  •  19 Jul 2004 20:26

Release Notes: A multi-threaded architecture based on thread pools, a new extension system, and a new application framework providing support for command line parsing were added. An abstract 3D layer has been implemented as a plugin to the Crystal Space engine. Configuration files and dynamically loaded plugins are now supported. A plugin-based OmniVOS server makes it easy to configure a custom server. A persistance layer can keep site state up-to-date in a MySQL database or a filesystem. A search language was added for selecting and downloading many objects at once. A Blender Python script was added to export Blender 3D scenes to A3DL.

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