Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.
|Tags||Software Development Libraries Scientific/Engineering Visualization multimedia Graphics 3D Rendering Games/Entertainment Simulation|
|Operating Systems||POSIX Linux Windows Mac OS X|
Release Notes: This release adds a new anaglyph stereo rendering demo and various bugfixes.
Release Notes: This maintenance release fixes several bugs and provides better support for stereo rendering.
Release Notes: Final stable release.
Release Notes: This release candidate adds COLLADA support, a VLX serialization framework, proprietary GL extensions management, an RTTI class instrumentation framework, and several other optimizations and improvements.
Release Notes: This maintenance release fixes several bugs from the last stable release.