Projects / view3dscene

view3dscene

view3dscene is a browser for VRML (1.0 and 2.0) and X3D, and a viewer for other 3D model formats (3DS, MD3, Wavefront OBJ, and Collada are handled). It supports viewing the scene in the "Examine" mode and walking in the virtual world with features such as collision detection and gravity. Rendering is done using OpenGL. Many advanced 3D graphic effects are available, like mirrors (flat and through cube environment mapping), shadows (shadow maps and shadow volumes), GLSL shaders and more. The program can also convert files from 3DS, MD3, Collada and other formats to X3D and pretty-print VRML and X3D files.

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  •  01 Jan 2012 21:50

Release Notes: Many improvements to Collada rendering and conversion to X3D. Geometry shaders are supported. The "Limit FPS" option is implemented, to not exhaust CPU. More image formats are supported for textures (GIF, TGA, XPM, PSD). A menu item to take a screenshot with a transparent background. A new command line option to choose an initial viewpoint. Improvements and optimizations to shadow maps and Variance Shadow Maps. Color interpolators work in HSV space.

  •  27 Jul 2011 15:05

Release Notes: X3D models can be saved to disk using the X3D XML encoding. Conversion from VRML 2 to X3D is now possible. New menu items and command-line options were added to enable conversion to various VRML/X3D versions and encodings. The independent "tovrmlx3d" binary was added to the view3dscene release, specifically to perform conversions in batch mode. Saving VRML/X3D models to classic encoding was also improved with better handling of META tags, better indentation, and more reliable saving of models using shadow maps extensions.

  •  04 Jul 2011 03:01

Release Notes: Everything can be rendered using GPU shaders, with per-pixel lighting, perfect specular highlights, and other effects. Bump mapping and shadow maps work with multiple light sources now, and correctly cooperate with all texture settings. New extensions to composite GPU shaders are implemented. Conversion of 3DS, Wavefront OBJ, Collada, and others to X3D 3.2 is implemented. Bump map textures referenced from 3DS and Wavefront OBJ are now handled. The X3D light sources "global" field is supported. Headlight can be customized by a new headlightNode extension.

  •  08 Feb 2011 11:19

Release Notes: Rendering of dynamic scenes is much faster. GLSL attributes inside VRML/X3D files are allowed. Fog can be limited to specific shapes by the LocalFog node. The FogCoordinate node allows you to specify explicit fog density at each vertex. Loading of GLSL shader sources from a data URI is supported. Multiple viewports observing the same 3D model are implemented. The command-line options for making screenshots in batch mode are now more reliable. TouchSensor.hitTexCoord_changed event is implemented. The TouchSensor.hitNormal_changed event was improved to generate smooth normals.

  •  07 Jan 2011 23:09

Release Notes: Support for 3D sound, through VRML/X3D Sound and AudioClip nodes, is added. Animating skinned H-Anim humanoids is implemented. Texture coordinate generation dependent on bounding box can be explicitly requested by the TextureCoordinateGenerator node. Shadow maps behavior is fixed in some cases.

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