Release Notes: In non-fogged sectors, other vessels are no longer visible on the sector list beyond 15km. There is no longer "universal knowledge" of all other ships in the sector, regardless of distance. This may continue to be tweaked and adjusted, moving forward. Clearly, this is a major change, please report any issues you find related to this new behavior.
Release Notes: Arklan Guardians now have a one-in-ten chance of dropping an Avalon Torpedo launcher. They will eventually be for sale near Deneb as well, or potentially dropped by certain convoys (this is a first step). All platforms now default to autodock mode (this can be changed in Options -> Game Settings). The single-player Android tutorial now does autodock. Miscellaneous UI tweaks have been made for the Android version. Marshall now only gives a list of bounties which have logged in recently. Training bot behavior has improved. Empty bounty news posts now say there were no bounties collected instead of being blank.
Release Notes: The requirements for manufacturing the Trident Type M user-playable capship were drastically reduced. Various plating, panels, and other parts are now needed in smaller numbers. Additional cores were added to the server cluster, further expanding capacity. Updater timeout handling was added to Windows and Mac platforms. Auto Dock mode was added, and is enabled by default for Android and disabled for all other platforms. Separate error messages were provided in the Android Updater for connection timeouts and connection failures.
Release Notes: The universe map background was updated. Textures for Leviathan, Hornet, Centaur, Wraith, Atlas, Ragnarok, Revenant, and some station components were updated. The Updater now times out on Linux and Android platforms if the connection stalls for more than 40 seconds. Different default settings were added for various Android devices. Bounty Hunter news reports were consolidated to once a week.
Release Notes: Textures for Valkyrie, Prometheus, and Marauder were updated. The hardware server-cluster capacity was expanded (number of cores) and the software server architecture was improved. User Keys can no longer be chosen as the main Access Key for capships and conquerable stations. Access Keys should more accurately reflect their active status in the Keychain UI. A setting was added for disabling the Audio Limiter. The default in-flight action for the Android device 'Menu' button was changed. A bug that allowed the capship Tactical menu to become visible on ships without turrets was fixed.
Release Notes: The Xang Xi Self-Propelled Concussion Mine now has double the ammo (8), double the proximity radius (60m), and costs 1/10th to reload (10k per ammo). The turbo sound effect was modified to remove a slight repeating pop noise that was noticeable with long duration usage. System background graphics were improved in the Navigation interface. Better visual quality was provided for compressed textures on Snapdragon devices. Improvements were made to server stability and robustness, relating to sector startup and shutdown.
Release Notes: This release added new and improved textures for the Centurion, higher resolution textures for the Behemoth, texture efficiency improvements for the Trident, Teradon, Constellation, Vulture, and Warthog (not a visual change), higher resolution nebulae for space backgrounds, and many other graphical changes. Floating crates will now persist for 15 minutes, regardless of sector shutdown. Player-owned capships no longer have any factional docking restrictions. There were audio limiter and other improvements.
Release Notes: This release fixes an internal Android platform reporting issue. It adds more debugging for Deneb stats. There are Android client Java crash fixes. The game now warns you if it cannot find OpenSL ES audio drivers on Android 2.3 (Gingerbread) and above. This affects Galaxy Tab 10.1 devices, as some have that file missing and therefore no audio is heard in-game.
Release Notes: The maximum resolution of the game icon on Windows was increased. An issue relating to certain types of NPCs becoming lost or stuck under certain circumstances was fixed. Further debugging was added to help detect and detail any other issues relating to persistent and convoy NPCs on the server. Game launcher resiliency and error handling on Xperia PLAY were improved. Voice chat was fixed.
Release Notes: The Trident Type M, player-constructable capship, now includes an integrated 2000-meter Heavy Storm Radar Extender and a 2000-meter Shared Group Radar Extender (the featurs are present on all existing and future vessels). PC versions now feature the updated graphical startup and loading screens used on the Android build. A "Delete Key" button was added to the key info interface, allowing the removal of keys used for station and capship ownership.